Sep. 13th, 2011

achtungexplosiv: (Default)
... on my PC and on my Android.

First of all, it goes without saying that I hop onto Champions Online now and then, usually to faff about with the character creator. Cryptic recently had a birthday event to celebrate 2 years of the game, and there were presents and suchlike which I had a blast pewpewing for.

Champions Online logo


Pity the costume items were random from presents but so it goes.


For the Commute

Recently I have discovered the nifty little Android Game called Alchemy (see prior entry). My first real foray into Mobile gaming and it's not even a Gamer's Game: no flashy graphics, no kill count, no online play etc. It's simple, fun, quite the battery hog and keeps me entertained when I'm not busy.

In summary: start with Fire, Water, Earth & Air. Combine them up into new items such as Metal, Sand, Sea and Life. Continue on until you invent Locomotive, Werewolf, The Beatles and Borscht. There's a current total of 380 of them to uncover and there's a free version of the app that works well enough.

Alchemy/Android image

For a detailed look at the game, read my previous journal entry.


For the Horde Telara!

On the PC, I have recently got back into the Trion Worlds MMO Rift in a big way. I was out of the game on anything like a regular or serious basis for some time, keeping only a vague ear to the ground on what was developing. With pretty much everyone I played with having moved on for a variety of reasons, it got dull and difficult to keep my characters in good equipment on my own (and one thing I can't stand is allowing my characters to become gimped and a burden).

Rift logo

The recent months have seen a fair number of updates to the game; redesigned graphics for some models, lots of new NPCs and quests, some very nifty UI tweaks (my favourite of which is the new Quest Item bag that saves on your very limited inventory space in a massive way), new encounters and dungeons, redesigned encounters and dungeons and a lot of tweaking of the various souls. All of this comes as part of the world event-driven storyline expansions that are released every month or two. Version 1.4 was released recently and in honour of the game's 6 month anniversary (half-birthday they call it, cheesy but there we are) there was a round of free game time and various ingame freebies available including the obligatory references to the cake not being a lie, which coincided with Champions Online's 2nd birthday, as mentioned above, that also proved the cake was real.

Whilst there is always argument and debate about the changes that are made, and they're not always for the best, overall I think Trion Worlds is getting it right in terms of the optimisation, bugsquashing and playability. Best of all, there still isn't a sodding cash shop for power items: it's still a sub-based game that isn't pay-to-win. To me, this is a HUGE point in its favour.

A couple of current niggles include throwing so much XP at the characters over the recent half-birthday celebrations that everyone overlevels much too fast and you end up fighting grey mobs in sub-par gear with the zone quests only half finished (yeah, I make a lousy powerleveler). The other is the removal of the soul quests because apparently newbies found it too confusing to have to quest for other souls or something. Now you just buy them from a trainer and in the process lose a chunk of the darker side of the characters' stories: where do you think those souls stuffed inside of you came from in the first place? They could have left both options in IMO.

Rift Bahmi on a Tartagon
Do not mock the turtle.

I'm currently splitting my playtime primarily between lowbie Defiants on Argent and highbie Guardians on Icewatch. Still not hit 50 yet for the raiding but I'm keeping my main characters in Artisan Mark-made blues and Zone-Puzzle Purples as much as possible so as to be solo/duo capable and not a gimp.


If anyone is interested in giving the game a free trial, let me know. I can Ascend a Friend, which is a cheesy way of saying I can get you a free copy of the game + 7 day trial. For that I can get a hat and you get to put up with me popping up at random intervals.
achtungexplosiv: (BARCODE)
When I write my journal entries, I keep them as Private drafts because I tend to add to them from a variety of different places and devices. When it's all put together, I publish the posts as Public.

However, the way that LiveJournal does dates through Friend's Pages or RSS feeds is that the date and time the entry was created determines where it sits in the feed streams. This means if I've published a post I started 3 days ago, it'll appear 3 days back.

Manually editing the date/time in the post only affects where it shows up on my own journal, not through feeds. This is actually a good thing as many people will use a future date to keep important posts at the top of their journals, such as contact details.

All of this means that my posts will usually appear partway through a feed rather than at the time of publishing, unless you happen to be reading my journal directly.

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achtungexplosiv

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