I've invented Toast and the Ghostbusters!
Sep. 12th, 2011 03:28 pmI'm being rather slow on the uptake of mobile gaming on the Android platform, despite having a very capable handset. Partly it's because I'm focused on other game-playing media and partly it's because I see the phone's touchscreen interface as a rather limited sort of DS that has no alternative control options like buttons and only the one screen. I've yet to make that paradigm shift into games designed specifically for the screen types and sizes of modern smartphones (and no, Angry Birds does not interest me). Sudoku and the like notwithstanding.
With all this in mind, I've generally avoided games on my droid.
It was only the result of lunchtime surfing on friday that I happened across a mention of a game for the Android named Alchemy. The concept is very simple: starting with the 4 Classical elements of Fire, Water, Air and Earth the aim is to combine up pairs of elements in order to create more. Air + Air = Wind, for example, and Wind + Stone = Sand. Eventually you end up with things like Time, Zombie, Sex, Quetzacoatl, Toast and the Ghostbusters.
As of writing this, there are 380 different 'elements' to discover. Elements being items you can make and then use to make other things with, rather than elements in any classical sense. Not everything can then in turn make something else, and these top-of-tree items are called Terminal Elements. Examples of such things include Transformer (of the robots in disguise variety), Explosion, Island and Lichen. There is frequently more than one way to produce an item and if you have the option to ignore previously discovered combinations enabled, it will still trigger production of previously discovered items if you're going about it in a different way. An example of this is Ash which can be made in many different ways including Dragon + Man, Vampire + Light, Tobacco + Fire and Dust + Dust.
As you can tell, there is a degree of internal logic as well as phrases, proverbs and pop culture references. Sometimes it can seem rather incongruous, however, and if an extremely obvious combination seems to be missing then chances are it will exist but require an item you hadn't thought of and will then become blindingly obvious once you've found it. There's a slew of guides floating about as apps, as webpages, as Facebook discussion groups and so on. Personally I'm avoiding those as it spoils the fun of accidentally combining things and getting unexpected surprises.
It's surprisingly addictive. I play it when bored and away from home, or on public transport, or waiting for the kettle to boil... Up to 210 elements so far. I might look at other alchemy games once I'm done but it would mostly be for comparison, given that they all seem to share a large chunk of the combinations and after you've done it the first time the novelty wears off.

And now the parts I don't like:
There's a number of similar games floating around, both using Flash and on various smartphone and tablet platforms. Doodle God is a rather chill attempt for the PC, and Alchemy Classic which exists for a variety of phone and tablet types.
With all this in mind, I've generally avoided games on my droid.
It was only the result of lunchtime surfing on friday that I happened across a mention of a game for the Android named Alchemy. The concept is very simple: starting with the 4 Classical elements of Fire, Water, Air and Earth the aim is to combine up pairs of elements in order to create more. Air + Air = Wind, for example, and Wind + Stone = Sand. Eventually you end up with things like Time, Zombie, Sex, Quetzacoatl, Toast and the Ghostbusters.
As you can tell, there is a degree of internal logic as well as phrases, proverbs and pop culture references. Sometimes it can seem rather incongruous, however, and if an extremely obvious combination seems to be missing then chances are it will exist but require an item you hadn't thought of and will then become blindingly obvious once you've found it. There's a slew of guides floating about as apps, as webpages, as Facebook discussion groups and so on. Personally I'm avoiding those as it spoils the fun of accidentally combining things and getting unexpected surprises.
It's surprisingly addictive. I play it when bored and away from home, or on public transport, or waiting for the kettle to boil... Up to 210 elements so far. I might look at other alchemy games once I'm done but it would mostly be for comparison, given that they all seem to share a large chunk of the combinations and after you've done it the first time the novelty wears off.

Old screenshot is old, unfortunately.
And now the parts I don't like:
- The fact that the game doesn't suspend unless you quit to Home, chewing up battery at an enormous rate even if the screen is off and locked.
- The free version of the app has an adbar at the top which displaces the whole screen down, meaning that items which end up at the bottom fall off the screen or superimpose over the add/trash button and thus you can't do anything with them. That's just poor design IMO.
- There's an option to shake your phone to mix up the items on screen in order to discover new combinations. This has never once worked for me, no matter whether I leave combining to dragging one on top of the other (default) or switch to tap 1st then tap 2nd.
There's a number of similar games floating around, both using Flash and on various smartphone and tablet platforms. Doodle God is a rather chill attempt for the PC, and Alchemy Classic which exists for a variety of phone and tablet types.