Gold Archetype #5
Nov. 16th, 2011 06:01 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Would you believe I arrived back home with enough time to try out this week's archetype?
In the continuing saga of the Champions Online Premium Archetype rotation program, this week offered up The Tempest. Described as electrical ranged firepower, I was hoping it'd play out like The Inferno with bits on. I rolled myself up a new character and skipped the tutorial because I'm already quite familiar with the Inferno class. No real loss in doing that either as I'm given some equipment, perks and money that I'd have got off the tutorial anyway. Makes me wonder why I didn't try that out sooner...

So level 6 right off the bat. My basic powers are an energy builder that has a chance to put a stack of Negative Ions on the target, an energy consumer that deals more damage to targets with Negative Ion stacks with a chance to arc to others nearby, and an AoE that knocks back targets with Negative Ions as well as having a chance to put a stack on the targets. So all in all it looks set to be a slow-building AoE damage specialist. Flight is, as ever, a no brainer for a ranged DD.
Off I go do the frozen wastes and start electrocuting like there's no tomorrow, alogn with everyon else in the entire world it seems. Of all the characters I see in the Canadian Crisis, it takes until about a third of the way through for me to spot anyone who isn't a Tempest. Having played around with it, it's not hard to see why as the whole deal really is quite a lot of fun and whilst it's great DD as promised, it doesn't play like The Inferno at all aside from having to DD them before they DD yo because you're pure offense. You're not going to alphastrike someone but over time your DD will be difficult to beat. When I pick up my slotted passive power of Electrical Form (oh my, how original) it adds to the glass cannon effect with little in the way of defences but plenty in the way of increased endurance and recovery, my superstats and the pool from whence my powers come...

The electro-shock animations from the targets as they get fried are funny to watch and whilst it's not described as having a stun-like ability, there's strong hints of that occurring anyway as I pump several thousand amperes at high voltage across their vitals. The character powerset isn't hard to work out - it's mostly luck whether Ionisation kicks off or not - and quite often just flying into the centre of the group and kicking off the AoE will end the fight pretty quickly. All in all it's an archetype I'd probably have a lot of fun with later on, although I'm not sure how it's survivability would allow for soloing in the later game. That's the thorn in the Inferno's side: an inability to deal with big tough boss mobs.
Next Week
The 6th and final archetype tester comes in a couple of days with The Devestator; big melee damage damage by hitting things with a very big stick. Seems simple enough.
In the continuing saga of the Champions Online Premium Archetype rotation program, this week offered up The Tempest. Described as electrical ranged firepower, I was hoping it'd play out like The Inferno with bits on. I rolled myself up a new character and skipped the tutorial because I'm already quite familiar with the Inferno class. No real loss in doing that either as I'm given some equipment, perks and money that I'd have got off the tutorial anyway. Makes me wonder why I didn't try that out sooner...

So level 6 right off the bat. My basic powers are an energy builder that has a chance to put a stack of Negative Ions on the target, an energy consumer that deals more damage to targets with Negative Ion stacks with a chance to arc to others nearby, and an AoE that knocks back targets with Negative Ions as well as having a chance to put a stack on the targets. So all in all it looks set to be a slow-building AoE damage specialist. Flight is, as ever, a no brainer for a ranged DD.
Off I go do the frozen wastes and start electrocuting like there's no tomorrow, alogn with everyon else in the entire world it seems. Of all the characters I see in the Canadian Crisis, it takes until about a third of the way through for me to spot anyone who isn't a Tempest. Having played around with it, it's not hard to see why as the whole deal really is quite a lot of fun and whilst it's great DD as promised, it doesn't play like The Inferno at all aside from having to DD them before they DD yo because you're pure offense. You're not going to alphastrike someone but over time your DD will be difficult to beat. When I pick up my slotted passive power of Electrical Form (oh my, how original) it adds to the glass cannon effect with little in the way of defences but plenty in the way of increased endurance and recovery, my superstats and the pool from whence my powers come...

The electro-shock animations from the targets as they get fried are funny to watch and whilst it's not described as having a stun-like ability, there's strong hints of that occurring anyway as I pump several thousand amperes at high voltage across their vitals. The character powerset isn't hard to work out - it's mostly luck whether Ionisation kicks off or not - and quite often just flying into the centre of the group and kicking off the AoE will end the fight pretty quickly. All in all it's an archetype I'd probably have a lot of fun with later on, although I'm not sure how it's survivability would allow for soloing in the later game. That's the thorn in the Inferno's side: an inability to deal with big tough boss mobs.
Next Week
The 6th and final archetype tester comes in a couple of days with The Devestator; big melee damage damage by hitting things with a very big stick. Seems simple enough.