Is that a 3DS?
Jun. 29th, 2011 12:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
From the earliest days of the Nintendo Game Boy, I've been a fan of handheld gaming. Travelling around London is an endurance test for children and commuters alike and the entertainment offered much needed respite and interaction. Sneaking it into school in my bag and using the old linkup cable to duel others at breaktime used to be a favourite past-time of mine and to my credit I was only ever caught once.
My best friend pursuaded her parents to buy her a Sega Game Gear when they were released and after my initial jealousy was overtaken by curiosity, I was satisfied to find it's games were mostly lacklustre and battery life was horrible. An Atari Lynx was the pride and joy of one of the boys in my class but it was heavy and clunky, with over-hyped games to boot. I didn't budge from my position when the new wave of slimmer, coloured case Game Boys hit and even the Game Boy Colour didn't impress me enough to begin the long negotiations with my parents to acquire one. Besides which, by then I was a total SNES head and eagerly awaiting further news of the Super CD. I could live with the ol' classic handheld when out and about.
The Game Boy Advance was the first to budge me from my trench, translucent casing and all. Handheld SNES - win! By then, Nintendo was in full handheld refinement swing and was releasing a new model every other year; limited editions, different shapes, different colours, smaller, bigger, backlit, frontlit, folding and so on (most notable of which was the popular Game Boy Advance SP) finally culminating in the Game Boy Micro. A business model they've kept up to this day. My cynical side kept me using that old GBA unit for years until after Sony had entered the console market and Sega bowed out. By this time, the Nintendo DS and the Sony PSP were here.
I really rather liked the DS with it's touchscreen and dual screen capability because I could instantly see all sorts of uses for it to provide a different gaming experience. The PSP continued along the upping power and graphics stakes whilst Nintendo took a step to the left. I was gifted with a blue DS chunky not long before the DS Lite was released and was happy about it because in my opinion, the DS lite looked like it was some plastic thing found at the bottom of a cereal box (or would be if they hadn't banned cereal box toys as being a health and saferty hazard) and couldn't play my GBA games.
That ol' blue brick served me well through the DS Lite, the DSi and the DSi XL years until finally the next step was taken and Nintendo announced the 3DS.
3-D handheld gaming sounded to me like a total gimmick. 3-D vid cards needed glasses and the prototype 3D TVs demanded you sit pretty still in order to see the effects. I was moderately intrigued but most of the hype passed me by. That is, until I got the chance to test one out shortly before christmas 2010: I was hooked. The displays were clear, the stylus was a lot less crappy than the original DS stylus and above all the 3D effects were very robust. My only major complaint was the introduction of region locking, in my opinion a real downer but not enough to put me off the handheld entirely.
I eagerly awaited it's official release in April and I remember that hot and sunny friday well as I took an extended lunchbreak to snap up the last Aqua unit in the square mile. If I'm out of the house, it comes with me; London being packed full of people, I'm almost guaranteed a Streetpass hit once I hit the tube. Think I'm up to 74 Miis I've met by Streetpass wireless, mostly on my commute. It's such a daft thing, but it's funny to see what people have come up with (the best one I've collected is a scarily accurate Admiral Ackbar), to trade puzzle pieces and to take part in the incredibly silly castle adventure. That sort of thing isn't normally my style but for some reason I've found it compelling...
The 3D camera is fun. Low resolution but some of the images I've got have captured the depth of a scene extremely well. The wireless setup is mostly easy to use if a bit short range, and the Opera-based web browser is quite alright though nothing to write home about.
Most of all, the 3D function itself works extremely well in my view; my eyes 'lock in' very easily to find the 3D and I can move the DS around without losing the 3D depth unless it's a sudden sharp jolt. It's certainly enough to deal with average bumping about on the bus, but not if it gets smacked by someone's elbow. I've used mine a ton so far and not had eyestrain issues, so I've no idea where the 'OMG MY EYES R BLEEDING!!1!' fuss came from.
The biggest downside is battery consumption. In sleep mode it's fine and will last ages even with the occasional infrared pulse for Streetpass. The annoyance is if it's suspended because a game is on pause, or it's connecting over wifi even if you're not actively using the wifi function. Other irritations include original DS games not suspending if you want to hop to the Home menu - you have to quit out, strong light glaring off the glassy screens and the aforementioned region locking. But aside from those, I less-than-three my 3DS easily as much as I did my original ol' Game Boy.
So, is that a 3DS?

I play on my commute, and over quiet lunchtimes in a shaded spot. I get asked now and then if the blue thing I'm playing with is a 3DS, usually followed up with a request to look at the 3D. On the release day as I was standing on the northbound Northern Line platform at Bank on my way home, I had no fewer than 3 people come over and ask me questions about it. I've succeeded in getting the 3D effect in action to work for everyone who's asked too. Yesterday, a young girl in a wheelchair squealed in delight when she saw me sitting on a bench playing with it, having instantly recognised what it was a mile off, and after I'd demonstrated it to her with Ghost Recon was begging her mother to buy her one. Heh, oops... It seems as if people are intrigued at what the 3D effect looks like, and often are surprised that they don't have to wear 3D glasses in order to see it. It amuses me at any rate.
And now I'm off home, hopefully collecting another Mii on the way...
My best friend pursuaded her parents to buy her a Sega Game Gear when they were released and after my initial jealousy was overtaken by curiosity, I was satisfied to find it's games were mostly lacklustre and battery life was horrible. An Atari Lynx was the pride and joy of one of the boys in my class but it was heavy and clunky, with over-hyped games to boot. I didn't budge from my position when the new wave of slimmer, coloured case Game Boys hit and even the Game Boy Colour didn't impress me enough to begin the long negotiations with my parents to acquire one. Besides which, by then I was a total SNES head and eagerly awaiting further news of the Super CD. I could live with the ol' classic handheld when out and about.
The Game Boy Advance was the first to budge me from my trench, translucent casing and all. Handheld SNES - win! By then, Nintendo was in full handheld refinement swing and was releasing a new model every other year; limited editions, different shapes, different colours, smaller, bigger, backlit, frontlit, folding and so on (most notable of which was the popular Game Boy Advance SP) finally culminating in the Game Boy Micro. A business model they've kept up to this day. My cynical side kept me using that old GBA unit for years until after Sony had entered the console market and Sega bowed out. By this time, the Nintendo DS and the Sony PSP were here.
I really rather liked the DS with it's touchscreen and dual screen capability because I could instantly see all sorts of uses for it to provide a different gaming experience. The PSP continued along the upping power and graphics stakes whilst Nintendo took a step to the left. I was gifted with a blue DS chunky not long before the DS Lite was released and was happy about it because in my opinion, the DS lite looked like it was some plastic thing found at the bottom of a cereal box (or would be if they hadn't banned cereal box toys as being a health and saferty hazard) and couldn't play my GBA games.
That ol' blue brick served me well through the DS Lite, the DSi and the DSi XL years until finally the next step was taken and Nintendo announced the 3DS.
3-D handheld gaming sounded to me like a total gimmick. 3-D vid cards needed glasses and the prototype 3D TVs demanded you sit pretty still in order to see the effects. I was moderately intrigued but most of the hype passed me by. That is, until I got the chance to test one out shortly before christmas 2010: I was hooked. The displays were clear, the stylus was a lot less crappy than the original DS stylus and above all the 3D effects were very robust. My only major complaint was the introduction of region locking, in my opinion a real downer but not enough to put me off the handheld entirely.
I eagerly awaited it's official release in April and I remember that hot and sunny friday well as I took an extended lunchbreak to snap up the last Aqua unit in the square mile. If I'm out of the house, it comes with me; London being packed full of people, I'm almost guaranteed a Streetpass hit once I hit the tube. Think I'm up to 74 Miis I've met by Streetpass wireless, mostly on my commute. It's such a daft thing, but it's funny to see what people have come up with (the best one I've collected is a scarily accurate Admiral Ackbar), to trade puzzle pieces and to take part in the incredibly silly castle adventure. That sort of thing isn't normally my style but for some reason I've found it compelling...
The 3D camera is fun. Low resolution but some of the images I've got have captured the depth of a scene extremely well. The wireless setup is mostly easy to use if a bit short range, and the Opera-based web browser is quite alright though nothing to write home about.
Most of all, the 3D function itself works extremely well in my view; my eyes 'lock in' very easily to find the 3D and I can move the DS around without losing the 3D depth unless it's a sudden sharp jolt. It's certainly enough to deal with average bumping about on the bus, but not if it gets smacked by someone's elbow. I've used mine a ton so far and not had eyestrain issues, so I've no idea where the 'OMG MY EYES R BLEEDING!!1!' fuss came from.
The biggest downside is battery consumption. In sleep mode it's fine and will last ages even with the occasional infrared pulse for Streetpass. The annoyance is if it's suspended because a game is on pause, or it's connecting over wifi even if you're not actively using the wifi function. Other irritations include original DS games not suspending if you want to hop to the Home menu - you have to quit out, strong light glaring off the glassy screens and the aforementioned region locking. But aside from those, I less-than-three my 3DS easily as much as I did my original ol' Game Boy.
So, is that a 3DS?

I play on my commute, and over quiet lunchtimes in a shaded spot. I get asked now and then if the blue thing I'm playing with is a 3DS, usually followed up with a request to look at the 3D. On the release day as I was standing on the northbound Northern Line platform at Bank on my way home, I had no fewer than 3 people come over and ask me questions about it. I've succeeded in getting the 3D effect in action to work for everyone who's asked too. Yesterday, a young girl in a wheelchair squealed in delight when she saw me sitting on a bench playing with it, having instantly recognised what it was a mile off, and after I'd demonstrated it to her with Ghost Recon was begging her mother to buy her one. Heh, oops... It seems as if people are intrigued at what the 3D effect looks like, and often are surprised that they don't have to wear 3D glasses in order to see it. It amuses me at any rate.
And now I'm off home, hopefully collecting another Mii on the way...
no subject
Date: 2011-06-29 08:48 pm (UTC)I am also one of the people who did have issues with the 3D settings. Anything above the very lowest setting made me go cross-eyed and unable to focus on anything very quickly. On the lowest setting the 3D effect was so subdued that it felt like one of those old LCD games where your character hovered/ moved around on top of a static background image. Of course in the 3DS the background image isn't static, but the effect seemed very similar.
Overall I'm not entirely convinced by the 3DS. It seems like a lot of money to spend right now on a system that I'm not able to fully enjoy the new "big feature" of, with few native games and where a significant number of new titles being announced are old games rehashed to include a 3D element. It annoyed me when the DS was new and every other game insisted on making use of every single feature it came with just because they could, so I'm more than happy to avoid that sort of thing again with the first wave of non-rehashed 3DS games as well.
Summary: I think, perhaps, I'm more inclined to stick with my old DS until the 3DS has had time to mature a little and lose the shiny new edge.
no subject
Date: 2011-06-29 10:05 pm (UTC)It might be easier to compare how it does on a game that you already know, for exmaple Ocarina of Time which is out now (but I haven't yet picked up, something I'll rectify shortly now I've exhausted Ghost Recon). I'm particularly interested in seeing how the 3D works out and if it makes navigating 3D jumps easier without having to rely on gauging shadows.
One thing that has annoyed me is that the Stars you get when you buy a 3DS and games and register them with Nintendo, can only be exchanged for regular DSiware/Wiiware stuff NOT the eStore for the 3DS games. I contacted support specifically to ask. Pity because I have about 400 points worth of stuff from my 3DS that I can't use on 3DS games, such as Ocarina 3D. Not amused.
no subject
Date: 2011-06-30 01:04 am (UTC)That's a bit crappy about the the Stars, you'd think Nintendo would be trying to promote everything to do with the 3DS just after its launch. Only being able to use them on DSi/Wiiware seems like a step backwards.
no subject
Date: 2011-06-30 09:48 am (UTC)For me it's a case of value for money. Do I feel as if I can get my money's worth out of the device? In the case of the 3DS the answer has been a very resounding yes.
I'm hoping they'll add 3DS eShop points cards for Stars in the near future. I'm going to see if there's any kind of game shop near Aldgate East at lunch today where I can get my hands on Ocarina 3D.
no subject
Date: 2011-06-30 10:37 am (UTC)Good luck with your shopping. Since Ocarina has been completely redrawn (as well as having all that 3D added) it should look pretty awesome. :)
no subject
Date: 2011-06-30 05:57 pm (UTC)