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achtungexplosiv ([personal profile] achtungexplosiv) wrote2011-10-30 04:11 pm

Gold Archetype #3

Whilst the Halloween celebrations are going on in game in Champions Online, such as the souped-up Blood Moon event, the one-a-week free trial rotation of Gold Archetypes continues. Last week I was unimpressed by The Void, this time it's the turn of the brand new The Master.

The Master


For the purposes of testing, I decided to dig up the now-unplayable Savage I'd created a couple of weeks back and take advantage of the free respec to The Master, picking up where the character had left off with a new set of powers to buy up. It even came with a set of 3 stat-appropriate primary equip items. Naturally as a melee archetype, Teleportation was the only sane choice of travel power and I took note of the basic skill tree, particularly the super stats which are Dexterity and Constitution. The passive power is a dodge increasing ability which is the central focus of this archetype's damage mitigation: not being hit in the first place.

Time to get on and beat up some no-good gangers in Millennium City downtown! But wait, what's this? It's halloween and there's some NPCs standing around in vampire, frankenstein and witch costumes. They offer Trick or Treat, and my luck is bad as they turn into Mummies and attack me. The Master, it seems, just can't be hit and proceeds to sock'n'pow them to death with respectable, though not spectacular, DD. Shame the halloween trick or treat loot I got off their slowly cooling corpses was rubbish. When fighting multiple opponents at once, The Master is much like The Blade with leaping kicks to the face, very fast strikes that have limbs swinging and spinning wildly and then on to the next target but this time with the added bonus of being hit maybe once a fortnight, and you pile on stacking buff after stacking buff simply for smacking the bad guys in the chops. I have to admit that it's actually more fun than I thought it would be.

As I was pursuing the extorting New Purple Gang through the sewers under the park on my own, I decided to hell with it and waded in willy-nilly with little heed for my own HP. The Blade-like damage output continued with much less incoming damage to the point where once again I understood why Gold Archetypes are locked - they're overpowered compared to the free ones. Ranged types aren't a problem, just try the basic power builder from where you stand and, like the Savage, it taunts the mob: forcing it to stop shooting you at range and run right up into your oncoming roundhouse. With a spin-kick here, and fist smash there; here a corpse, there a corpse, everywhere it's corpses...

Tigron The Master


After a solid and fun session with The Master, I've come to the conclusion that the standard Silver Archetypes must've been quite a feat to put together, combining very classic powersets with absolutely terrible power progression and massive weaknesses (The Mind being the exception). Freeform players that mimic the concept fo the silver archetypes tell me they are amazed at how poor the choices the Devs made for the archetypes are and now I can see it for myself. I knew Cryptic was locking the best stuff behind a pay wall of course, I just didn't realise how far out of the way they'd had to go to make the free characters so weak...


Next Week

Next up is The Inventor, which I am looking forwards to a great deal being a big fan of playing inventor/engineer types with big robots, big guns and unusual ideas. Perhaps now I'll get the chance to play with pets, and I'll most likely roll up someone completely new for the task.