achtungexplosiv: (Default)
During a lull at the Notting Hill Carnival yesterday, there was a comment in the conversation about quests in games and how unoriginal they generally are. Whilst MMOs were the broad topic, this runs through pretty much all game genres that have such concepts such as RPGs with side quests, RTSes with multiple objectives and FPSes with missions.

Quests/missions ostensibly exist to provide gameplay variety and as a source of rewards but from various chats I've had over time, player opinion seems divided and runs the gamut from from those that thrive on goal completion to those that would rather uninstall the game than kill another 10 bloody rats. Games designers too seem to be divided on the subject, if the wide range of implementation I've seen is anything to go by: some games have side quests tacked on almost as an afterthought because it's needed to tick some obligatory box or other, whilst others tie the progression of the game to a questing system to such an extent that you cannot avoid the majority of these objectives.

It's rare that I find a truly innovative or original quest in a game. The current height of quest system design is one that allows for a successful completion of objectives by following more than one path, and where your choices in doing this have repercussions later on. MMOs have been very slow on the uptake here whilst RPGs and first-person games have led the way, a classic example of which is the Deus Ex series in which you can choose to sneak and hack through the game rather than kill and destroy all that you see.

So, I'm curious as to what people think about the topic. Love 'em? Hate 'em? Game makers? Game breakers? Couldn't give a flying monkey's?


Oooh what's over here?

Personally, I see quests and missions as a means to an end rather than a thing to focus on in and of itself. I'm a great explorer of game worlds and maps, and I like to see what's over this hill or in that hidden bunker. I like to click on items that look interesting and potentially clickable just for the hell of it. I'm insatiably curious about how the settings work and where the boundaries of what I can do are set. Quests are a way of getting things done while I'm indulging in my exploratory nature. I reason that there's now a good excuse to travel across the map to a part I haven't visited yet and poke around because in doing so I'll end up killing things and picking up objects and I might as well pick up extra credit and advance the plot/unlock new areas/watch new cut scenes while I'm at it. Whether I read all the text associated with the objective or even care about it depends a lot on how the story of the game has grabbed me. Generic fantasy game #1634 will have me reading only the bolded bit where it lists the mob name I nave to slot or what zone to travel to to follow the waypoint on my map. Something intriguing like a plot twist centred around a character I'm interested in will have me paying attention and eager to see what comes next. Another thing I consider is that because I am very easily sidetracked by exploration, timed quests are horrible for me and as a rule I loathe them.

Going off into new areas often means I find myself in situations which wouldn't normally be encountered until much later and this can often be rather lethal. If I've been given a specific task to in an area at a certain point in the game, it hopefully means that what I'm likely to encounter on the way is appropriate for my current in-game capabilities. Of course this isn't guaranteed, as anyone who's ever run a mission in Anarchy Online knows all too well, where low level characters end up having to travel through areas containing much higher level mobs to get to their low level destination...

All of this does mean that when I'm done with an area and want to move on, if I keep getting sent back to old territory with missions then I'll get annoyed and either sod the mission until a later point or, if I can't do that, I'll sod off and play a different game for a while. Endless back and forth between the same areas on errands gets to be tedious. Tedious tasks put me off, and thus the dichotomy of the quest question continues.
achtungexplosiv: (Default)
So what am I playing?

Mostly, I've been playing lots of games for a short while each: grazing, one could say. A mixture of being busy with other things, low attention span at present and drifting from game to game.


On the PC

Aside from the various contents of the Humble Indie Bundle, my PC gaming focus has been scattered with the usual Minecraft making an appearance here and there, particularly when I'm semi-distracted and thinking about/watching other things (mostly I'm invading others' servers to poke around their creations).

For a bit of destressing and distraction, I was playing a bit of Zen Bound 2. It's an indie 'puzzler' game that's meant to be something calm and relaxing to play. I say puzzle game in the loosest sense: you have a wood carving of something that has beads of paint on nails sticking out at various points. Attached to it is a rope which you wind around it (by spinning and rotating the carving with your mouse) that splashes paint where it touches the surfaces, and also triggers the paint blobs. You complete a level by covering a carving in at least 95% paint. It's a weird little game that doesn't hold my attention for too long but for a change of pace it's very nifty. Out now on Steam.

Zen Bound 2


On the other end of the spectrum is the action-packed and fast-paced Diablo-clone dungeon crawler RPG known as Torchlight: it has a cutesy graphics scheme, game play and music almost entirely ripped off from Diablo II but overall is quite polished if somewhat easy. There's a mod to allow multiplayer but it's quite buggy, sadly. Where Diablo II is hardcore, Torchlight is much more casual gamer friendly. Where Diablo II has 7 classes, Torchlight has 3. Where Diablo II has hired mercenaries, Torchlight has pet wolves/lynxes that can nip off to sell your junk whilst you continue to bash through a dungeon. It's a nifty little game but it's nothing groundbreaking. A native multiplayer option would increase its interest and longevity enormously.


Torchlight Logo



Finally, I seemed to have acquired a copy of Breath of Death VII through Steam and after ignoring it for a while decided to fire it up on a whim, not having read anything about it. Immediately I was entertained at it's faux-8bit (with bits of up to 16bit!) graphics, the tropes and stereotypes that are at once both gleefully hammed up and spun on their heads and the incongruously modern music. The gameplay is classic RPG with convenience added, like being able to run without having to collect a magic item, being able to pick a fight whenever instead of running round in circles on the world map waiting for a random encounter, MP regain being a function of how few turns it takes to kill stuff and leveling up giving you an option to pick one of two extra sets of stat bonuses. The dialogue is brilliant and every moment (so far) has been a giant tongue-in-cheek parody of every 8 and 16bit RPG I've ever played. Absolute gold and well well worth the price on Steam.
 
Breath of Death VII



On the 3DS

I have to admit that in my 'ooh shiny new toy!' phase of Droid ownership, my poor 3DS has taken a back seat. Aside from regular maintenance of my Streetpass Plaza and Pokedex, I've had a bit of a play with Dragon Quest VI: Realms of Revelation, one of the first Dragon Quest games released outside of Japan. As I got past the pompously orchestral opening theme it brought back that warm 'n' fuzzy retrogame feeling as it harked back to the 16bit RPGs of yore. None of this was a surprise, however, given it was originally released for the SNES back in 1995 and re-released for the (regular) DS in May 2011. It's a classic Japanese RPG and so far has been quite fun to play.


Dragon Quest VI



On the Android

My Snes9x EX revival continues almost unabated, hampered only by the slight awkwardness of the sensitive touch controls. I'm slowly getting the hang of it but it's taking time as I'm used to lightly resting my thumbs on the controllers as default with button pressing being the application of a bit of force. I'm avoiding twitcher games for the moment for this reason.


To the future!

I'm eying up the potential expansion of Minecraft for the 'Droid. Currently it's only for the Sony Xperia Play phones which is a huge shame as there's plenty of Android phones out there that have the power to pull it off and it's all because of this exclusivity deal that the rest of us have to wait. No word on an iOS version as yet.
achtungexplosiv: (Default)
Another weekend, another round of games being played with.

3DS gaming

On the 3DS, I've completed Ghost Recon as far as I can without doing the Multiplayer maps, mostly because I don't know anyone else who has the game. I quite enjoyed it, because I do like turn-based tactical squad games. For some reason it made me miss playing Vandal Hearts on my PSX. I might have to dig it out again and see if I can persuade the now-ailing and cantankerous console + TV combo to work in order to play it. Either that or figure out why my PS emulators don't work.

Cover of Ghost Recon: Shadow Wars

Overall, I enjoyed Ghost Recon a lot, though it did take me a little while to get into. The very beginning throws you in at the end of the game (literally) which was confusing and irritating because I didn't have a clue what was going on, what the two characters I had could do etc and as I was about to get my arse handed to me, it faded to black and the game proper began. The game proper is the complete opposite, slowly introducing you to the various gameplay concepts and abilities of the team, who are also slowly introduced. It's an excellent game for stop-start play because of its turn-based nature and the 3D isn't absolutely critical to the game, so in a bumpy tube train scenario there's no issues judging any distances. Some of the scenarios are utter sods, with random surprise spawns that will turn a convincing win to a crushing defeat if you happen to have the wrong unit in the wrong place at the wrong time. There's also a couple of maps where the instructions are surprisingly poor and I had no clue wtf was meant until I'd stumbled through by trial and error. Still, if everything had been completely obvious it would have been a bit dull...


Onwards and upwards into the next game. Legend of Zelda: Ocarina of Time 3D was a bit of a no-brainer, given it's the first killer game for the system (and hopefully one that will spark more interest, with sales having slowed considerably). This one was a bit of an effort to get hold of. Two hours going from place to place in the Square Mile only to find no copies left anywhere until the HMV at Moorgate made for a frustrating afternoon...
Legend of Zelda: Ocarina of Time 3D cover

So far, so good. I played the original on my N64 but after I completed it once I didn't go back to it, and that was more years ago than I care to remember so I'm pretty rusty about the whole thing. It's got plenty of rave reviews and I can see why: the graphics are very nifty indeed, the 3D aspect makes negotiating jumping and distances much easier without having to wiggle the camera, the 3DS gyro being used to move the camera is a smart move and they've toned down Navi's interruptions (thank the gods, she was a PITA). I'm also told that the dungeons are the revamped Master Quest versions rather than the original. Given I recall next to nothing about the original, I doubt this will bother me much. Master Quest version dungeons are supposed to be less annoying and more challenging anyway. Unlike Ghost Recon, it is not a stop-start and bumpy-transport friendly game, so progress is very slow. I do like it, although I have to be heretical and admit my preferred Zelda game is A Link to the Past (Zelda 3 on the SNES).

I'll do a review of it once I'm near the end. Currently I'm pottering around getting into all sorts of places I'm probably not meant to until later. Haven't even done Death Mountain yet...


PC gaming

With the Steam Summer Camp on I've been looking over the activities and games now and then, although this year I've been extremely slack compared to last year because my attention has been elsewhere. One game I was given in the Summer camp sale is Sanctum, an excellent little indie Tower Defence game with bold graphics and a nifty soundtrack. I've not mucked about with it too much yet (a multiplayer game with a friend for the Summer Camp Achivement that evolved into a full-on go at the Mine level) but it's definitely something I'll be going back to when I have some time.

Sanctum Game cover

I've played a bit of Minecraft and Left 4 Dead 2 here and there, and next up is giving Terraria a go, a game several of my friends have been sucked into, though I'm not sure how into it I'll get given I've gone off the 2D platform genre over the years, even if it is a 2D minecraft-meets-mario.


MMO Gaming

It's the 10th aniversary of the launch of Anarchy Online at the moment and as I was given a 14 day free account reup on my main paid account, I've been checking it out and catching up with friends and orgmates who'd also got the free reactivation for a bit of a reunion. I have to confess that I miss the game and the people I played with. I hope the project to rework all the professions and the new player experience picks up the pace so that it can all be released with the new graphics engine and breathe some new life into it. I know Game Director Means has only a small development team so its taking a long time but the game desperately needs the rebirth and population boost. Sadly it's FUncom and they don't want to market it which is such a shame because it offers a variety of experiences that no other MMO out there does. There's a reason it's lasted 10 years when other newer games have folded after 2. The population dropped below critical mass for me some time ago once virtually all of my friends and orgmates had migrated to other games or other hobbies entirely, one by one over time. It's even quieter now (aside from all the temporary reactivations for the birthday shennanigeans). At some point I'll do a full write up of the game.

Anarchy Online cover

Now if you'll excuse me, I have some Desert Nomads to kill...

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May 2012

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