achtungexplosiv: (Default)
There's a few games and updates heading our way that have caught my attention, and so I've kept an eye on how things have been developing.


Big Game Roundup
Mass Effect 3 logo Guild Wars 2 logoThe Secret World logo

Aside from the fact Mass Effect 3 is launching on the 9th of March, which is all over the internets along with the GAME/Gamestation debacle, the hypemachine is on overdrive for Guild Wars 2 now that Star Wars: the Old Republic has lost its new and shiny edge, and FunCom's upcoming The Secret World is still generating a lot of interest.


Tidbits

A recent interview with the BioWare studio founders conducted by Penny Arcade mentioned that the possibility of a Mass Effect MMO is an interesting one. There's some mixed feelings about it, given the mixed reception SWTOR got, but back before SWTOR details were known there was a good deal of interest in an MMO set in the Mass Effect universe. I have to admit that now I'm not so sure either. A single-player focused MMOFPS isn't something I'm looking for in an MMO.

My last post looked at awful customer service in the game industry, and whilst I did eventually have my Star Trek Online character restored*, my experience was very bad. The news that Blizzard has just laid off over 10% of its workforce, primarily those in support roles as it turns out, is not an encouraging sign that the industry-wide situation will improve any time soon.


Update

The buzz surrounding Borderlands 2 had been quiet for the last few months until a few days ago, a video coupled with an official release date annoucement brought peoples' attention back. September 18th, as it happens.



There's been plenty of new information about the game, from the overhaul of itemisation to what powers the new Siren (Maya) will have. Spoiler: it's called Phaselock and translates as support/crowd control with damage on that affects mobs rather than the Siren herself. The latest infodump relates to the new Assassin named Zer0, a cyborg ninja that displays numbers and emoticons on it's featureless helmet. Previous articles detail the Commando going by the name of Axton, Maya the adventuring Siren and the first character that whet folks' whistles: the gunzerking dwarf Salvador. IGN has plenty of articles that go into further detail.


Dark Horse

One game that has been overlooked is Otherland, based on the Tad Williams novel series of the same name set in a cyberpunk-genre future. It's likely to be a small, niche game and hard details about it are scarce but there is a video demonstrating themes, ideas, areas and combat. I'm definitely keeping an eye on this because that city looks fantastic and I'm a sucker for cyberpunk and Sci-Fi.



In some ways it's a game within a game: the game itself appears to show both the real world in the setting, and the various virtual Otherlands. I'm most interested in seeing how this will pan out in terms of gameplay. Speculation time: I wonder if it will combine large elements of both worlds rather than the real world existing as little more than a background affair, as it did in the old Matrix Online game?
It's pitched as being Free to Play, but there's no hard details about what is being sold for cash to fund it, be it vanity items only or power items. No surprise there, everyone's jumping on the Pay to Win bandwagon.

I'll continue to keep an eye on what's what, and might even find some interest in TSW again. FunCom has done a great deal as a company to turn me off their products and kill any enthusiasm I once had...



* After repeated support tickets and emails I eventually had an actual human email me back. He started off snarking at me and I pointed out in detail exactly why I was unable to do the things he suggested I ought to have done, such as use the ingame GM system when the whole problem was that the character could notg et in game... Eventually it was passed to a GM who took one look at the character, rolled it back to the last time it'd successfully logged in and voilá.
achtungexplosiv: (Default)
I've been keeping an eye on what's being hyped for release in the future and whilst most offerings end up being the sort of thing I'd glance at if a demo or free trial comes along, there's often a game or two in the midst of the release schedules that I pay attention to.

Right now, I've got my eye on Borderlands 2 and The Secret World in particular.

Pandora's Vault

The original Borderlands was an FPS with RPG elements and co-op play game that initially passed me by. I saw a friend play it at a Halloween LAN party a couple of years back and whilst I do like post-apocalytpic-esque settings and sniper rifles that set stuff on fire, it just didn't interest me all that much. I acquired a copy of the game on Steam eventually after various parties had waxed lyrically about it and after a bit of a rough start (I absolutely loathe the jumping mechanics in the game) I finally got the hang of the thing and decided that sniping skags in the mouth from half a kilometre away was where it's at.

Whilst it can get grindy trying to find decent weapons, the game is more fun in co-op mode than solo and there's plenty of entertainment to be had from the NPCs and antagonists even if the quests missions are the usual 'go here, pick up this item, kill that guy'. Whilst my interest in the game waxes and wanes, it's one of the more popular cross-platform games out there and when Gearbox announced a second game, there was much excitement.




The story continues where the first game left off with a new set of player characters (the original Vault-hunters are apparently lurking about as NPCs). Thusfar one of the new character types is the dwarfish 'Gunzerker' pictured above, going by the name of Salvador. It seems to be something of a cross between the berzerking close-range Berzerker and the gun specialist Soldier by going up close and personal with a pair of heavy guns. Another confirmed character is some sort of variant on the original Siren by the name of Maya, who won't have the Phasewalk ability. Further Power details haven't been released yet.

Gearbox has stated that the interactions between the players and the world have evolved, and that choices, time taken and actions performed will all have story-changing consequences. NPCs will react more, the characters will interplay (in the style of Left 4 Dead series characters) and the game equipment will be given a more differentiated look so you can tell roughly what sort of weapon it is without having to read the fine print on the stats. Screenshots so far hint at the iconic graphical style being retained and ramped up.

The game is slated for release sometime in 2012 on the PC, PS3 and the XBox 360. More information can be found here and there's a short trailer for it here.

Begin the Beta Tests

The Secret World, formerly known as Cabal and The World Online, is about to start sign-ups for beta testing and was recently one of the featured titles at Gamescom 2011. It's another FUncom game, which means I'm wary indeed: not about the storyline, which is in the safe hands of Ragnar Tørnquist, but about everything else.




The inital viral marketing for the game was quite successful with the message "Dark Days Are Coming" and a faked tourism webpage for Kingsmouth, one of the in-game locations. Pitched as a modern-day conspiracy/supernatural 'horror' MMORPG (yes, FC are trying to pimp the RPG aspect), there is much hype surrounding the fact that characters are not restricted by a class or level based system and that there are three mutually antagonistic factions they can choose from; the righteous crusading Templars, the corporate puppet masters of the Illuminati and the chaotic and mysterious Dragons. Set in various locations throughout the modern world (and perhaps the near future and near past as well), the game world focuses on battles for dominance between the three factions and at the same time in dealing with monsters, demons, parallel dimension entities and other weird stuff that the rest of humanity has no idea about.

There's plenty of screenshots and snippets of data about the game so far through the official website linked above, with interviews and community speculation about how the game play will work, and recently there has been a reveal about large scale PvP zones. Combat mechanics are unclear at this point.

Electronic Arts is going to be handling distribution of the game, which has caused some concern over a possible Origin requirement. Origin is horrid along the same lines as Games for Windows Live so I sincerely hope that this won't be the case. Still, I'll toss my hat into the ring for the beta testing because I like the premise and it'll be a long time before the World of Darkness MMO shows up or the Anarchy Online revamp hits.

EDIT: The latest TSW trailer has just been released and can be seen here:


Animations look dodgy but the setting is coming along nicely.

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May 2012

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