achtungexplosiv: (BARCODE)
Whoops, got a bit sidetracked over the week and didn't get around to putting up my final installment of the Templar's crusade in Kingsmouth in The Secret World open beta weekend.

Draug


YEAH, SPOILERS ETC.



Teamwork: worth it? )


Parting Thought

I spent more time fighting the game's UI than I do fighting the game's mobs. FC have a lot of QoL work to do. Also, it would be nice to test some other part of the game now, like the Illuminati or Dragon startups, or any other zone that isn't Kingsmouth. Repeating the same missions in such a short time span doesn't allow for the forgetting of details which would otherwise prompt rediscovery of clues all over again and therefore replay value. I sincerely hope the final Beta Weekend (June 1st - 3rd) lets us get an updated client and something new to do. FC needs to demonstrate that they are squashing bugs.
achtungexplosiv: (BARCODE)
It's the second Weekend Beta for The Secret World and we pick up where our intrepid Templars left off: neck-deep in lovecraftian mystery in the New England. Same characters, different server - this time one with the rest of the Kingsmouth quests unlocked. Perhaps even the 'dungeon' that's been hinted at.

Rakshasa


GIANT SPOILER WARNING - oh you know the drill by now, a random assortment of gameplay explanations with some circumspect mission bits.



This one's a little shorter: more playing, less typing. )

Funny quotes of the day: anything said by the Orochi duo at the northern bridge in Kingsmouth. They're utterly socially inept to hilarious effect, and the rest of Kingsmouth is pretty sparse on humour. Not a surprise given all that the small handful of survivors have gone through.
achtungexplosiv: (BARCODE)
This is the third and final installment of my experiences in the first Beta weekend for The Secret World. I've focused principally on the Missions aspect of the PvE experience, given that it's the primary PvE activity available in the beta weekends and the game trades heavily on the strength of the immersion, investigation and puzzles presented. Our Templars are in over their heads with the ragtag survivours of Kingsmouth but we can't quit now, there's too much at stake!

Kingsmouth Zombies


GIANT SPOILER WARNING - lots of gameplay spoilers and a fair few plot giveaways.



Part Three: The eye of the storm is a bit foggy )


Amusing lines seen in the game today:

"You successfully used the Sprinting."
"Ladies and Gentlemen, the sky is falling. Not quickly - that would be ridiculous."
achtungexplosiv: (Default)
This post follows on from my previous post about my first evening playing the Weekend Beta of The Secret World, with my experiences of the first main area of the game: Kingsmouth.* Today, our brave and confused Templar foot soldiers are hurriedly packed off to Solomon Island off the coast of new England, via the mysterious Agartha, to figure out just what the hell is going on over in that god-forsaken hole...

Kingsmouth


GIANT SPOILER WARNING - I go into plenty of detail about the mechanics, character progression system and mission basics in Kingsmouth so there will be plot spoilers.


Part Two: in which I get my pewpew on. )

Funniest game quote of the day:

"This underground realm, like the great British railway system, is the very model of efficiency."


* Yes, that is an actual URL to an actual website FunCom made for the purposes of the game. The information it contains will come in handy when solving the various puzzles and investigations presented...

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